Tuesday, September 18, 2012

Spell Upgrades for Glitterdust and Grease



Presented without comment, by request:


Glitterbomb
SPELL TYPE: Level four mage spell
SCHOOLS: Conjuration, Summoning
ELEMENTS: Air
RANGE: 10 yards/ level
COMPONENTS: V, S, M
DURATION: Special
CASTING TIME: 4 segments
AREA OF EFFECT: 20ft sphere
SAVING THROW: Special
SOURCE: KMD
HANDEDNESS: W
INQUEST STATUS: Approved
SPELL DESCRIPTION: Just as with Glitterdust, this spell creates a cloud of glittering particles within the area of effect, although the mage may choose whether the glitter is golden (as Glitterdust) or a collection of shifting, opalescent colors. As with the spell it is based on, those in the area must roll a successful saving throw vs. spell or be blinded (-4 penalties to attack rolls, saving throws, and Armor Class) for 1d4+1 rounds. In addition, all within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Note that this reveals invisible creatures. The dust fades in 1d4 rounds plus one round per caster level, just as Glitterdust. Where Glitterbomb differs, however, is that in the one round after appearing, while the glitter is airborne, Glitterbomb may be ignited, similarly to the dust in a grain silo. The explosion occurs from any spark (including a 20% chance from just metal hitting metal, as in a successful attack on armor or a parry with a metal weapon, and a 10% chance from metal on stone.) The initial explosion does 1d4 hit points of damage per level of the caster, and any being within the 20 foot sphere of the dust may save for half. Any being within the next 20 feet, without a significant source blocking the airflow from the explosion, is pushed away from the explosion with a force equal to one-half the damage of the explosion in damage, and may save versus spell to take a total of 25% of the damage, for a total area of effect of a 40ft sphere. If ignited, the dust all disappears. Anyone caught within the explosion (taking any damage at all) is deafened until magically healed/regenerated of 1 point of damage or more, or cured with anti-deafness magic. The damage is caused by burst eardrums and broken blood vessels. The damage from the explosion will not ignite materials or set people on fire, being primarily an extreme flash and movement of air. If ignited in a tightly enclosed space, it will damage walls and floors. The DM must assume detonation of the Glitterbomb in a tightly enclosed space enhances damage as it pushes people and air around, and may raise the total damage amount by as much as 100% (as high as a doubling of damage, at the DM’s discretion). If cast in an area without gravity, the glitter may be detonated until it disappears. It may also be resuspended by spells such as gust of wind. The material component is a small sprinkling of ground mica and dried flour, which vanishes in the casting.



Flammable Grease  
SPELL TYPE: Level two mage spell
SCHOOLS: Conjuration
ELEMENTS: Fire
RANGE: 10 yards
COMPONENTS: V, S, M
DURATION: 3 rounds + 1 round/level
CASTING TIME: 3
segments
AREA OF EFFECT: 10ft x 10ft square area
SAVING THROW: Halves
SOURCE: Unknown
HANDEDNESS: W
INQUEST STATUS: Approved
SPELL DESCRIPTION: Just as a grease spell covers a material surface with a slippery layer of a fatty, greasy nature, so too does Flammable Grease. As with the lower-level Grease spell, any creature entering the area or caught in it when the spell is cast must save vs. spell or slip, skid, and fall. Those who successfully save can reach the nearest non-greased surface by the end of the round, but will have a thin coating of the grease on their footwear or feet (or any other parts dragged through it.) Those who remain in the area are allowed a saving throw each round until they escape the area. Again, as with the lower level spell, this spell can be used to create a greasy coating on an item- a rope, ladder rungs, weapon handle, etc. Material objects not in use are always affected by this spell, while creatures wielding or employing items receive a saving throw vs. spell to avoid the effect. If the initial saving throw is failed, the creature immediately drops the item. A saving throw must be made each round the creature attempts to use the greased item. The caster can end the effect with a single utterance; otherwise it lasts for three rounds plus one round per level. Unlike the lower level grease, however, Flammable Grease is flammable. If a spark or fire is lit (or encountered) by the spell, The grease ignites, doing 1d6 points of damage to all inside of the affected area per round that the Flammable Grease exists. The material component of the spell is 8 ounces of flammable oil or fat (such as butter) which is exhausted in the casting. If a fire-based damage spell encounters Flammable Grease, the grease is exhausted from the exposure, but the fire-based damage for the spell is increased by 1/3 or one die, whichever is lower. Flammable Grease is not explosive.

Incendiary Grease
SPELL TYPE: Level four mage spell
SCHOOLS: Alteration, Conjuration
ELEMENTS: Fire
RANGE: 30 yards
COMPONENTS: V, S, M
DURATION: 3 rounds + 1 round/level
CASTING TIME: 1 segments
AREA OF EFFECT: Up to 100 square feet of continuous greased surface, 10ft from the grease
SAVING THROW: Special
SOURCE: KMD
HANDEDNESS: G
INQUEST STATUS: Approved
SPELL DESCRIPTION: Just as with its parent spell, the Incendiary Grease spell covers a material surface with a slippery layer of a fatty, greasy nature. Any creature entering the area or caught in it when the spell is cast must save vs. spell or slip, skid, and fall. Those who successfully save can reach the nearest nongreased surface by the end of the round. Those who remain in the area are allowed a saving throw each round until they escape the area. The DM should adjust saving throws by circumstance; for example, a creature charging down an incline that is suddenly greased has little chance to avoid the effect, but its ability to exit the affected area is almost assured! The spell can also be used to create a greasy coating on an item--a rope, ladder rungs, weapon handle, etc. Material objects not in use are always affected by this spell, while creatures wielding or employing items receive a saving throw vs. spell to avoid the effect. If the initial saving throw is failed, the creature immediately drops the item. A saving throw must be made each round the creature attempts to use the greased item. The caster can end the effect with a single utterance; otherwise, it lasts for three rounds plus one round per level. Unlike the parent spell, this greasy coating smells foul and these fumes are mildly explosive. If an open flame or spark is within 10ft of the Incendiary Grease after one round has elapsed after it has appeared (the fumes need a moment to build up, and, in fact, will not do so if a strong wind is blowing) or if any greased surface touches or is touched by a flame or spark, the entire material detonates, doing 1d6 points of flash fire damage to anyone within 10 feet of the grease, as well as an additional 3d6 points of damage to anyone in physical contact with the grease. (Save versus spell for half-damage.) Anyone weighing less than 400lbs (including equipment,) who is not holding on to a firmly planted item (a rooted tree, a spike hammered into the ground) is thrown 10ft up and 20ft over by the force of the explosion. They can attempt a DEX check (or tumbling proficiency roll, or similar proficiency check) to minimize damage, or take 1d6 for falling. If they are driven into a wall or a trap, the DM may increase this to as much as 2d6 points. The material component of the spell is a bit of grease which has gone rancid.



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