Monday, November 26, 2012

Pantheon Mondays: The Celestial Dragon and Cleren

The Celestial Dragon

Entity of the Plane of magic                                                                                                                   
N, C, G, E
Portfolio: Mage cult consisting of four dragons that represent the elements and a fifth unseen dragon, only mages follow this philosophy, there are no clerics.  The pentacle, five petaled rose and five-headed dragon and intertwined snakes are all holy symbols of this group.
Relationships with Other Priesthoods: Since the cult of the Celestial Dragon is not considered a priesthood, they can’t have relationships with other priesthoods. Generally, the cult practices secret rituals in magical towers and schools. Often these mages pass rare or difficult spells amongst themselves.



Lord of the Icy mount

Demi-God of Conterian Dwarves (elemental demigod of water and air)   
 Neutral (good)
Portfolio: Cold Winds, Snow, Mountain climbers, navigators
Major Spheres: Astral, Healing, Necromantic, Elemental, Weather, War.
Minor Spheres: Guardian, Protection, Sun, Time.
Requirements for Specialty Priests: CON:18  WIS:15, LN, CN, NG Alignment
Specialty Priest Weapons: Any swords, adzes, picks, hammers and whips
Armor Allowed: None, no shields
Races Allowed: Dwarves, Halfling (Stouts), Humans (When raised in Dwarven areas)
Proficiencies: (Bonus) Mountaineering, Rope Use, Tightrope Walking, Spelunking, Tumbling, Survivial: Arctic
Granted Powers:
·         Turn Undead, 2 levels lower than standard.
·         At 3rd Level: Ice storm, once a day
·         5th Level: Immune to cold and cold-based attacks
·         8th Level:100% visibility in even the worst storm
·         At 18th level: Cone of Cold and Wall of Ice twice a day.
·         21st level: shapeshift into a white dragon of ancient age with full hit points and abilities when hit points reduced to 0, make wisdom check to become normal again.
Signature Spells: Produce Ice (2X duration and area of effect), Ice Spikes (Improves THAC0 by 4 instead of 2), Crown of Cold (2X duration), Cold Hand (2X damage)
Specialty Priests of Cleren call themselves The Righteous mountaineers. they wear White Clothing and a long rope over their shoulder.  The holy symbol of Cleren is a mountaineer's pick. Cleren also has regular clerics, druids and rangers.
Relationships with Other Priesthoods: Cleren’s people tend to be monotheists. There are no other gods, as far as they are concerned. This can create tension between other monotheistic peoples, especially other dwarves.

Monday, November 19, 2012

Pantheon Mondays: Canar


The Hound Lord

Lesser God of Animals                                  
Portfolio: Canines, Strength
Major Spheres: Animal, Charm, Combat, Healing, Necromantic, Summoning, Wards, Weather.
Minor Spheres: Combat, Elemental, Plant, Protection, War
Requirements for Specialty Priests: STR:17  WIS:13, Neutral Alignment
Specialty Priest Weapons: Any Slashing
Armor Allowed: None
Races Allowed: Elves, Half-Elves, Halflings, Human and Were-canines, Wolfen
Proficiencies: (Bonus) Animal Handling: Canines (all)
Granted Powers:
·         Turn Undead
·         Fighter THAC0 table
·         Can cast  bless once/day. 
·         Tracking, as the proficiency +3
·         Low light vision and superior sense of smell, as a Wolfen
·         At 3rd Level, the character can shapeshift into a dog at will (not wolves, etc., just dogs.)
·         8th Level: Wolfjaws 1/day
Signature Spells:  Call Pack (2X number of animals, all canines, for twice as long.), ProtomĂȘ (when using wolf, only, no risk of negative side effects.), Animal Transfer (dogs have no saving throw), Doomhound (-4 to saves instead of -2), Call Hounds (Spell is treated as level 3 spell)
Specialty Priests of Canar call themselves The Hounds of God, they wear studded or spiked dog collars,which give a bonus of 2 to their AC on the neck, or an additional -2 to attempts to hit the neck, and prevent shots to the larynx. Theirs is a loosely structured religion, with an elected priest (called the pack leader) at the head of each pack.
Relationships with Other Priesthoods: The Hounds of God are usually neutral about other gods. They don’t build temples, preferring to meet in secluded woodlands.

Monday, November 12, 2012

Pantheon Mondays: Caitain and Cambrus


Lesser Goddess of Pleasure and pain                                  
Portfolio: Pleasure, Pain, Dominance and submission, but mostly submission.
Major Spheres: Animal, Astral, Charm, Healing, Guardian, Necromantic, Protection.
Minor Spheres: Elemental, Plant, Sun, Thought, Weather
Requirements for Specialty Priests: DEX:10  WIS:09 CHR:16
Specialty Priest Weapons: Staff, Martial Arts
Armor Allowed: None
Races Allowed: Elves, Half-Elves, Human, Werelynxes
Proficiencies: (Bonus) Anatomy: Humaniod, Courtesan/Concubine, Interrogate, Intimimidation
Granted Powers:
·         At 3rd Level: Inflict pleasure or pain 3 times/day (See Perinine)
·         5th Level: Cleric becomes a lesser werelynx
·         8th Level: Commune with Goddess (this is a special ability where the Specialty priests are literally lifted from this plane to meet with their goddess or just avoid danger.) once a week
·         At 12th Level: charm person/3 times a day or Elven charm once (Charm person, no elven-blood resistance rolls
Signature Spells: Cause Pleasure (-3 to saves, Can touch 2 targets/round,) Cause Insanity and Unquestioning Obedience (-2 to saves), Cure Insanity (never fails), Iron Maiden and Feline Form (2X duration), Love Bite (2X duration and range),
Specialty Priests of Caitain call themselves Caitain's own, they wear very little, favoring robes of bare cut and  headbands with emeralds.  The holy symbol of Caitain is a simple leather cuff, worn around the left ankle.
Relationships with Other Priesthoods: Priests of Caitain tend to dislike followers of Velos, a god opposed to slavery. They tend to get on well with gods that promote slavery or have slavery cultures, such as Ashtha and Lloth.


Greater Elemental God (earth)     
 True Neutral
Portfolio: The Continents, Earthquakes
Major Spheres: Animal, Healing, Elemental, Law, Plant, Sun, Weather.
Minor Spheres: Guardian, Protection, Summoning, Wards
Requirements for Specialty Priests: CON:12  WIS:15, NE, LN, TN, NG or CN alignment
Specialty Priest Weapons: Any Metal or Stone
Armor Allowed: Any metal
Races Allowed: Dwarves, Gnomes, Halflings, Humans
Proficiencies: (Bonus) Signalling (Underground), Stonemasonry, Spelunking
Granted Powers:
·         Fighter THAC0 and Weapon Proficiency tables, can specialize in upto 2 weapons total.
·         Turn Undead
·         Find caves and other "hidden" holes at will unless magically hidden
·         At 3rd Level: Stoneshape 3/times a day.
·         5th Level: Animate rock once a week
·         12th Level: Conjure Earth Elemental once a day
·         18th level: Earthquake once a week until  21st level when it becomes once a day.
Signature Spells: Renew Earth (2X range), Fire on the Mountain, Earthquake and Tsunami (Spells count as level 6 for all purposes)
Specialty Priests of Cambrus call themselves Earth Masters, they wear heavy grayed armor, often enameled to look like stone. The holy symbol of Cambrus is a very special item that is given only to those who've accepted his ways.  It appears to be merely a stone with a natural hole inside of it, but anyone holding the stone will get the affects of a ring of warmth. these "heart stones" are believed to come from the center of the earth and contain their god's love for his clerics. A heartstone ceases to work if its cleric dies. It is a solemn religion that is good for players who like to bash a lot. Earth Masters have the same proficiency tables and Thac0 as fighters, but are bound to the will of their church. Earth Masters are celibate, mostly male and rarely any fun to be with. The priesthood also has druids and regular clerics.
Relationships with Other Priesthoods: Cambrus’s Priests tend to not associate with non-members. Both regular clerics and Earth Masters tend to not associate and to distrust other priesthoods.