The Claighmor (one slot) is an example of a culturally
specific weapon with additional bonuses for those with proficiency. A character may use it if they have
hand-and-a-half swords (2 slots) as a proficiency, but only get the bonuses of
the claighmor by having specific proficiency in claighmor. Other swords will
often have bonuses for specific proficiency in them, Claighmor is given as an
example of one such weapon:
Special Claighmor abilities:
Limited One-Handed Use: Claighmor may be used as a
two-handed sword, or one-handed as a hand-and-a-half sword, but if wielded by a
character with a STR of less than 18, the sword may only be wielded
one-handedly for 5 consecutive rounds, and requires a CON check for each
additional round it is wielded (you add a one point penalty to each CON check
that follows, thus CON-2 on the 8th round [5 rounds, 6th:
Con check, 7th: CON-1, 8th:CON -2]). Once a CON check is
failed, the weapon cannot be wielded one-handed, the character is just too worn
out.) Claighmor cannot be wielded with another weapon (or most shields).
Mounted use: As long as the character has the
Claighmor and riding proficiency, he suffers no penalty from wielding it mounted.
Special Attacks: Claighmor can be used with any sword special
attack that can be done with a large sword, and also:
Beheading with a
claighmor or Khopesh: These weapons are
particularly effective at beheading. When using these weapons for beheading,
which would normally be a -6 called shot, becomes a -4. When mounted and riding
down an opponent, a claighmor can be used with a -2 to behead and a successful
riding check.
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