Local fighting style is a catch-all weapon proficiency used
for historical or literature-based two-weapon fighting. The example used is
main-gauche and rapier, but this could refer to any two-weapon fighting style
associated with a particular culture or area. For example, it is not uncommon
in the badlands of Southern Conteria for hill dwarves to wield an axe and a
hammer simultaneously. This is usually achieved by taking two-handed combat and
ambidexterity. Two handed combat allows a character to wield two weapons, as
long as one is smaller than the other, and when paired with ambidexterity
allows a character to wield two weapons of identical sizes. A hill dwarf in the
badlands of Southern Conteria might take Two-handed combat, Ambidexterity,
Hammer and Axe, for a total of four proficiency slots, and be able to wield the
one-handed hammer and one-handed axe with one in each hand, and effectively double
his number of attacks (he would attack simultaneously with the weapons, rolling
a d20 for each, so if he normally has 1 attack per round he’d attack simultaneously
with the two weapons on that attack (functionally having two attacks). If he
had 2 per round, he’d attack simultaneously twice in a round. (The usual way
this is done is by using two different colored dice and declaring one the ‘hammer’
and one the axe.
Local Fighting Style, in this case “Conterian Hill Dwarf
Hammer and Axe” would allow the character to spend three slots (Hammer, Axe and
Local Fighting Style: Conterian Hill Dwarf Hammer and Axe) to get the same
result. He would not, however, be able to wield any weapon of
proficiency with ambidexterity and Two-handed combat.
Each local fighting style adds a different bonus to the
attacks of the weapon. These are placed on the combat part of the character
sheet. The player and the DM must determine what the bonus is, based on the
description of the local fighting style (usually discussed in the supplement
for the area.) If the player already has the abilities of the local fighting
style (such as having Two-Handed Combat and Ambidexterity and then
taking Local Fighting Style: Conterian Hill Dwarf Hammer and Axe) the DM may
assume another bonus from the Local Fighting Style proficiency, or s/he may
just not allow the player to take that local fighting style. If the bonus
provided by Local Fighting style is not recorded on the character sheet, the
character will not have that bonus during the session. If the Local
Fighting Style allows for a choice of different bonuses, the character cannot
change which bonus he has after the proficiency is selected.
Local Fighting Style takes one slot, is generally available
only to fighters (some specific Local Fighting Styles may be allowed to other
classes, and will be mentioned in the Local Fighting Style description) and
cannot be specialized in. The default bonuses are: +1 to hit OR one free block
or trap per round OR free punch or unarmed kick per round, OR removal of
penalties to use two weapons. Only one of these per Local Fighting Style is
allowed. Multiple slots of the same Local Fighting Style are not allowed, but a
character can take different Local Fighting Styles.
Some frequent Local Fighting Styles are:
Name of Style
|
Weapon(s)
|
bonus
|
Notes:
|
Conterian Hill Dwarf Hammer and Axe
|
1-handed axe, 1-handed hammer
|
Weapons used w/out penalty
|
Usually dwarven only
|
Rapier (or saber) and Main-gauche
|
Rapier (or saber) and Main-gauche
|
Weapons used w/out penalty
|
Usually human
|
Halfling meister thrower
|
Sling and/or thrown stone
|
+1 to hit with sling/stones
|
Halflings only
|
Arena Kicker
|
Two handed weapon, feet
|
Free kick attack per round
|
|
Net and Spear
|
Net, spear
|
Use without penalty
|
|
Phalanx Spearman
|
Spear, Special shield
|
+1 Bonus to AC (+3 in phalanx)
|
On top of shield bonus
|
Pilium and gladius
|
Pilium, Gladius
|
Free Pilium attack at start of round
|
|
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