Mage Level Variations
Permanent Creature of
Clay
SPELL TYPE: Level four mage spell
SCHOOLS: Enchantment
ELEMENTS: Earth
RANGE: Touch
COMPONENTS: M
DURATION: 1 hour per level
CASTING TIME: 1 round
AREA OF EFFECT: 1 ounce of clay
SAVING THROW: None
SOURCE: Unknown
HANDEDNESS: W
INQUEST STATUS: Approved
SPELL DESCRIPTION:
This spell is
identical to Creature of Clay, only the creature is permanent.
Brute of Brick
SPELL TYPE: Level five
mage spell
SCHOOLS: Enchantment
ELEMENTS: Earth
RANGE: Touch
COMPONENTS: M
DURATION: 1 hour per level
CASTING TIME: 1 round
AREA OF EFFECT: 500lbs of earth or clay
SAVING THROW: None
SOURCE: Unknown
HANDEDNESS: W
INQUEST STATUS: Approved
SPELL DESCRIPTION:
An improvement of Creature
of Clay, Brute of Brick creates a creature made of no more than 500 pounds
of clay, stone, bricks or earth that has the ability to move as if alive, with
a beast-of-burden level intelligence, being able to move where directed, fetch
or carry an object of no more than half its weight, follow very simple commands
or otherwise move, although it cannot attack. The mage rolls a spellcraft check
(or [(Dex+INT)/2]-5 if the mage lacks spellcraft) when creating the creature,
with a bonus of 2 given for artistic ability: sculpture, sculpture and/or
imbue, and a +1 for any other relevant skills, such as pottery, create magic
items or others the DM feels are appropriate. If the spellcraft check fails,
the creature never comes to ‘life,’and a high but not perfect roll will create
a more mobile and believable critter. If the spellcraft roll is perfect (a
modified 1) the creature will be permanent. A natural roll of 1 should be
rewarded with a creature with both permanency and an improved intelligence,
able follow more complex orders. Otherwise, the creature should be considered
to have intelligence similar to a donkey. The material component of this spell
is a pile of stone, brick, dirt or clay or other moldable media, including
those manufactured by spells like ‘Craft Steel Vessel.’ Brute of Brick
can be rendered permanent with Permanency. Although they cannot be commanded to
fight, for purposes of AC, magic resistances and the rest, a Brute of Brick
should be considered an 8HD earth elemental. If commanded to fight, the Brute
of Brick will just cease moving, confused about its orders.
Man of Marl
SPELL TYPE: Level Seven Mage Spell
SCHOOLS: Enchantment
ELEMENTS: Earth
RANGE: Touch
COMPONENTS: M
DURATION: 1 hour per level
CASTING TIME: 1 round
AREA OF EFFECT: 1500 lbs of earth or clay
SAVING THROW: None
SOURCE: Unknown
HANDEDNESS: W
INQUEST STATUS: Approved
SPELL DESCRIPTION: An improvement of Brute of Brick,
Man of Marl creates a creature made of no more than 1500 pounds of clay,
stone, bricks or earth that has the ability to move as if alive, with a war dog
level intelligence, being able to move where directed, fetch or carry an object
of no more than half its weight, follow very simple commands or otherwise move,
and attack or defend an area. The mage rolls a spellcraft check (or
[(Dex+INT)/2]-5 if the mage lacks spellcraft) when creating the creature, with
a bonus of 2 given for artistic ability: sculpture, sculpture and/or imbue, and
a +1 for any other relevant skills, such as pottery, create magic items or
others the DM feels are appropriate. If the spellcraft check fails, the
creature never comes to ‘life,’and a high but not perfect roll will create a
more mobile and believable critter. If the spellcraft roll is perfect (a
modified 1) the creature will be permanent. A natural roll of 1 should be
rewarded with a creature with both permanency and an improved intelligence,
able follow more complex orders. Otherwise, the creature should be considered
to have intelligence similar to a smart dog. The material component of this
spell is a pile of stone, brick, dirt or clay or other moldable media,
including those manufactured by spells like ‘Craft Steel Vessel.’ Man of
Marl can be rendered permanent with Permanency. For purposes of AC, magic
resistances and the rest, a Man of Marl should be considered a 12HD
earth elemental, although a well-sculpted Man of Marl will be closer to
a stone golem in appearance.
Capstone Spell:
Argil Idol
SPELL TYPE: Level Nine Mage Spell
SCHOOLS: Enchantment
ELEMENTS: Earth
RANGE: Touch
COMPONENTS: M
DURATION: 1 hour per level
CASTING TIME: 1 round
AREA OF EFFECT: 1 ton of clay
SAVING THROW: None
SOURCE: Unknown
HANDEDNESS: W
INQUEST STATUS: Approved
SPELL DESCRIPTION: An improvement of Brute of Brick, Argil
Idol creates a creature made of no more than one ton of clay, stone, bricks
or earth that has the ability to move as if alive, with a war dog level
intelligence, being able to move where directed, fetch or carry an object of no
more than half its weight, follow very simple commands or otherwise move, and
attack or defend an area. The mage rolls a spellcraft check (or [(Dex+INT)/2]-5
if the mage lacks spellcraft) when creating the creature, with a bonus of 2
given for artistic ability: sculpture, sculpture and/or imbue, and a +1 for any
other relevant skills, such as pottery, create magic items or others the DM feels
are appropriate. If the spellcraft check fails, the creature never comes to
‘life,’and a high but not perfect roll will create a more mobile and believable
critter. If the spellcraft roll is perfect (a modified 1) the creature will be
permanent. A natural roll of 1 should be rewarded with a creature with both
permanency and an improved intelligence, able follow more complex orders.
Otherwise, the creature should be considered to have intelligence similar to a
smart horse. The material component of this spell is a pile of stone, brick,
dirt or clay or other moldable media, including those manufactured by spells
like ‘Craft Steel Vessel.’ Argil Idol can be rendered permanent with
Permanency. For purposes of AC, magic resistances and the rest, a Argil Idol
should be considered a 16HD earth elemental, although a well-sculpted Argil
Idol will be closer to a stone golem in appearance.