Perm: Spell requires "Permanency"
Ring:
|
EI?
|
Perm?
|
Spells
|
Animal Friendship
|
N
|
Y
|
Enchant Ring I, Charm Monster
|
Blinking
|
N
|
Y
|
Enchant Ring I, Blink
|
Chameleon Power
|
N
|
Y
|
Enchant Ring I, Change Self
|
Clumsiness
|
N
|
Y
|
Enchant Ring I, Cursed Item
|
Contrariness
|
N
|
Y
|
Enchant Ring I, Cursed Item
|
Delusion
|
N
|
Y
|
Enchant Ring I, Cursed Item
|
Djinni Summoning
|
Y
|
Y
|
Enchant with Djinn Summoning
|
Elemental Command
|
Y
|
Y
|
Enchant With Elemental Command
|
Feather Falling
|
N
|
Y
|
Enchant Ring I, Feather Fall
|
Fire Resistance
|
N
|
Y
|
Enchant Ring I, Affect Normal Fires
|
Free Action
|
Y
|
Y
|
Enchant Ring II, Free Action
|
Human Influence
|
Y
|
Y
|
Imbue Ring with Human Influence
|
Invisibility
|
Y
|
Y
|
Enchant Ring II, Invisibility, Inaudibility (optional)
|
Jumping
|
N
|
Y
|
Enchant Ring I, Jump
|
Mammal Control
|
N
|
Y
|
Enchant Ring I, Charm Monster
|
Mind Shielding
|
N
|
Y
|
Enchant Ring I, Iron Mind
|
Protection
|
Y*
|
Y
|
Enchant with Protection I-VI
|
Ram, Ring of the
|
N
|
Y
|
Enchantment of the Ram
|
Regeneration
|
Y
|
Y
|
Enchant Ring II, Imbue w/Clerical Energy, Regenerate (Clerical)
|
Shocking Grasp
|
N
|
Y
|
Enchant Ring I, Shocking Grasp
|
Shooting Stars
|
N
|
N
|
Enchant with Shooting Stars, Ritual of Permanency (Cleric)
|
Spell Storing
|
Y
|
Y
|
Imbue with spell storage
|
Spell Turning
|
Y
|
Y
|
Enchant Ring II, Spell Turning
|
Sustenance
|
Y
|
Y
|
Enchant Ring II, Imbue w/Clerical Energy, Sustain (Clerical)
|
Swimming
|
N
|
Y
|
Enchant Ring I, Swim
|
Telekinesis
|
Y
|
Y
|
Enchant Ring II, Telekinesis
|
Truth
|
N
|
Y
|
Enchant Ring I, ESP
|
Warmth
|
N
|
Y
|
Enchant Ring I, Resist Cold
|
Water Walking
|
N
|
Y
|
Enchant Ring I, Waterproof
|
Weakness
|
N
|
Y
|
Enchant Ring I, Cursed Item
|
Wishes
|
Y
|
N
|
Imbue with any spell effect, Wish
|
Wizardry
|
Y
|
Y
|
Enchantment of Wizardry
|
X-Ray Vision
|
Y
|
Y
|
Enchant Ring II, X-Ray Vision
|
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