Higher-level Variations
Craft Steel Vessel
SPELL TYPE: Level four mage spell
SCHOOLS: Alteration
ELEMENTS:
Earth
RANGE: 10 feet
COMPONENTS: V, S, M
DURATION: One turn and permanent (see below)
CASTING TIME: 5 rounds
AREA OF EFFECT: 1 lb of steel pieces or lump steel
SAVING THROW: Negates
SOURCE: Aaron Blackheart (Aaron the Mad)
HANDEDNESS:
G
INQUEST STATUS: Approved
INQUEST STATUS: Approved
SPELL DESCRIPTION:
This spell causes scrap steel or large
quantities of smashed metal to flow, melt and reform itself into up to ten
vessels per pound of metal. Any mundane metal may be shaped using this spell,
but only one kind can be done at a time and they cannot be mixed together. Thus
a mage could make vessels out of aluminum or gold with the spell, but he could
not use the spell to make a complex alloy. He could only prepare an alloy if
his scrap material was already ground, mixed and formed into that alloy. Only
previously joined materials or materials that are functionally identical can be
joined. The transformation occurs without forming heat or light. The metal can
be manipulated by hand like a sticky clay or even chewed and blown like
bubblegum for one whole turn after casting.
Once the turn has elapsed, the metal solidifies abruptly and
permanently, although a mage can cause any metal under the effect of the spell
to solidify at once. Because the metal is room temperature, delicate materials
can be sealed into balls or lumps without destroying them. That being said,
being able to form the metal isn’t the same as being an artist with it, and a
glassblowing, metalsmithing or sculpture proficiency is required to make high-quality
vessels. Note that although these
vessels are made magically, once the spell is over they have no dweomer at all,
being perfectly mundane. In terms of
strength, metal items made in this way act as if they have been cold forged,
which makes this great for creating bowls,
bottles, masks and balls, but not so great for things like swords which
should be folded and tempered. Swords which have broken can be flawlessly
repaired with this spell, however. Blackheart’s primary use of the spell was to
create thick metal blobs which contained spell components that weren’t
exhausted during the casting of a spell and were too volatile to carry in glass.
He’d carry a dozen or more such tokens on a large ring at his belt, as well as
keys to his lab and other stuff he was prone to lose. In addition to crafting metal
vessels, when this spell is in effect a character can flawlessly join two
pieces of previously attached metal (repairing a sword, for example) flawlessly
repair cracks in metal pieces that are not missing any chips, remove air
bubbles or flaws in other pieces of metal, sharpen to a razor’s edge with just
a press of the fingers and otherwise manipulate metal. This spell can be used
to repair a magic weapon if the enchantment on the weapon is intact. If the
mage has a proficiency in weapon making, he can use this with the proficiency
to create complex metal items. As an example, the twisted metal arrowheads of
the Dyrrak are made by casting a version of this spell and using a specially
prepared mithril alloy. Although rarely
used in this way, Craft Steel Vessel acts as death magic on creatures
made of metal. If the creature has less hit dice than the mage it is instantly
destroyed by the spell, otherwise it gets a save versus Death (PPD) every round
it is within the mage’s range. If it saves, it lives, if it doesn’t, it
disintegrates. The high casting time of the spell makes this a difficult spell
to use in combat, but if attacked by iron golems, guarding the mage for five
rounds might be worthwhile. Since the spell’s effect is centered on the mage,
the mage could even leave the room, cast the spell, and then return to the room
to wreak his havoc.
Liquid Metal
SPELL TYPE: Level six mage
spell
SCHOOLS: Enchantment
ELEMENTS: Earth
RANGE: Touch
COMPONENTS:
V,
S
DURATION: One turn per level of caster
CASTING TIME: 6 rounds
AREA OF EFFECT: Up to four ounces of non-magical metal per
level
SAVING THROW: None
SOURCE: KMD
HANDEDNESS: W
INQUEST STATUS: Approved
INQUEST STATUS: Approved
SPELL DESCRIPTION: Similar to Craft Metal Vessel or flowstone,
Liquid Metal causes metals to become a soft, flowing, room temperature
liquid, which can be shaped with cantrip or any form of telekinesis into
any form the mage can see or visualize. The spell’s most common use is to coat objects
for the purpose of creating spell components, but the spell can also be used to
create alloys. The spell will only work with pure samples of the metal to be
crafted, but these samples can be of multiple types of metal, although no less
than four ounces are required for each metal in such a situation. If, for
example, a character wants to create an item of gold, he can have as large or
as small an amount of starting gold as he wishes, but if he wishes to create
items made of lead, gold and copper, he would be required to have at least four
ounces of each of them. Any metal to be crafted must be placed within the
mage’s touch at the start of the spell, but when not being manipulated actively
will remain in its shape or form. Water vapor and the contents of the air in
the room can be added into the metal if the mage has an understanding of the
nature of those things (the Alchemy proficiency, or a Knowledge:
Chemistry proficiency would suffice) but carbon may only be added to this
alloy by casting the spell “Liquid Carbon” and making either a successful
Tandem Casting proficiency check or two successful spellcraft rolls to juggle
the two spells. If the objects are formed with cantrip, the items will need to
have their residual dweomer stripped (with dispel magic or strip enchantment,)
but forming the items with a mold (pouring them into a mold) or telekinesis
will prevent this. As many objects as the mage has metal and time for may be
created with the spell. Several large glass bowls are required to hold the
metals as they are being used, but other than that this spell has no material
components. This spell cannot be used on objects not held in the mage’s
possession and the spell requires the mage’s complete attention, and cannot be
cast in a battle or while under duress without a successful Duress Casting
proficiency roll.
Liquid Carbon
SPELL TYPE: Level seven mage spell
SCHOOLS: Enchantment
ELEMENTS: Earth
RANGE: Touch
COMPONENTS:
V,
S
DURATION: One turn per level of caster
CASTING TIME: 7 rounds
AREA OF EFFECT: Up to four ounces of non-magical carbon per
level
SAVING THROW: None
SOURCE: KMD
HANDEDNESS: W
INQUEST STATUS: Approved
INQUEST STATUS: Approved
SPELL DESCRIPTION: Similar to Craft Metal Vessel or flowstone,
Liquid Carbon causes diamond, coal or other substances that are nearly
completely carbon to become a soft, flowing, room temperature liquid, which can
be shaped with cantrip or any form of telekinesis into any form the mage
can see or visualize. The spell’s most common use is to coat objects for the
purpose of creating spell components, but the spell can also be used to create perfect
gems. Any carbon to be crafted must be placed within the mage’s touch at the
start of the spell, but when not being manipulated actively will remain in its
shape or form. Water vapor, less than 1% of another non-metal element and the
contents of the air in the room can be added into the gem if the mage has an
understanding of the nature of those things (the Alchemy proficiency, or
a Knowledge: Chemistry proficiency would suffice) but carbon may only be
added to steel alloys by casting the spell “Liquid Metal” and making either a
successful Tandem Casting proficiency check or two successful spellcraft rolls
to juggle the two spells. If the objects are formed with cantrip, the items
will need to have their residual dweomer stripped (with dispel magic or strip
enchantment,) but forming the items with a mold (pouring them into a mold) or
telekinesis will prevent this. As many objects as the mage has carbon and time
for may be created with the spell. A large glass bowls are required to hold the
metals as they are being used, but other than that this spell has no material
components. This spell cannot be used on objects not held in the mage’s
possession and the spell requires the mage’s complete attention, and cannot be
cast in a battle or while under duress without a successful Duress Casting
proficiency roll.
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