Monday, January 21, 2013

Pantheon Monday: Fortuna



Fortuna

Goddess of Luck                                                                                                                                                     Chaotic Neutral
Portfolio: Luck, Time, Money, Agriculture
Major Spheres: Chaos, Charm, Divination, Numbers, Plant, Protection, Time, Wards.
Minor Spheres: Animal, Creation, Combat, Healing, Necromancy, Travelers
Requirements for Specialty Priests: CHR:15, WIS:13, Neutral Alignment
Specialty Priest Weapons: Any small or thrown
Armor Allowed: Leather, Elven chain, no shields
Races: Any
Proficiencies: (Bonus) Agriculture, Gaming
Granted Powers:
·         Turn Undead 2 levels lower
·         Player may re-roll one die roll per in-game day.
·         Character and all allies within 30ft of character have a +50% to luck rolls, enemies within 20 yards have a -50%
·         100 luck score (if character ceases to be a priest of fortune, they must roll a new Luck score)
·         +2 to hit and damage with all weapons of proficiency
·         +2 to all saving throws
·         Once a year, the character may enchant a coin bearing their goddess’ image as a luckstone. It is assumed the character begins his career with one.
·         Luck Restoration (as per the spell) 1/day
Signature Spells: Alter Luck and Luckbolt (Although 6th level spells, they are treated in all ways as 4th level), All “Protection from” spells with the word “radius” in the title have a 2X radius when cast by a specialty priest of Fortuna.
Specialty Priests of Fortuna call themselves The Priests of Fortune. The majority of Fortuna’s followers above 0th level are either simple clerics or mercenary men-at-arms. Her holy symbol is a coin bearing an image of the goddess on one side and a wheel of fortune on the other. Followers of Fortuna often tithe as much as 25% of their income to temples of Fortuna. No one is sure where the money goes, but often a cleric of Fortuna who just happens to have a specific spell memorized will stumble upon a devout believer in Fortuna just as he or she needs that spell.
Relationships with Other Priesthoods:  Everyone tries to get on the goodside of priests of fortune.

Monday, January 14, 2013

Pantheon Mondays: Eris, Fesin



Eris

Greater Goddess                                                                                                                                                                         Chaotic
Portfolio: Chaos
The Priests of Eris are regular Clerics, but they have no true holy symbol, usually using the "cover" of another faith and a different faith's holy symbol.  Strangely, it works without penalty.
Relationships with Other Priesthoods: The cult of Eris has invested time and energy in convincing other temples that their faith doesn’t actually exist. This makes it hard to have any relationship with other priesthoods.



Fesin, Lord of Thieves and Tricksters

Lesser God of Mischief                                                                                                                                           Chaotic Neutral
Portfolio: Trickery, Thief, Verbal Combat
Major Spheres: Chaos, Charm, Combat, Divination,Travelers.
Minor Spheres: Healing, Necromancy, Numbers
Requirements for Specialty Priests: DEX:15  WIS:13, Neutral Alignment
Specialty Priest Weapons: Any small
Armor Allowed: Leather, Elven chain, no shields
Races Elves-Elves, Human
Proficiencies: (Bonus) Appraising, Backwards Speaking, Crowd-Working, Gaming, Oratory, Politics, Rhetoric 
Granted Powers:
·         Turn Undead
·         Character can see in the dark as if it were merely a cloudy day.
·         At 3rd Level: The character gains the abilities of a 1st level thief, these abilities increase with each level, as a thief's do, but remain two levels lower
·         5th Level: Automatic Unknowable alignment
·         8th level: Hold person 1/day
·         12th level: All thieves attempting to use abilities on the character lose 5% of their chance for every 3 levels of this character
·         18th level: Immune to all poisons
Signature Spells: Alter Luck (Although a 6th level spell, it is treated in all ways as 4th level), Chaotic Commands and Tongues (2X duration), Undetectable Lie (3X duration), Animal Animosity (can do it despite it being limited to followers of Rillifane Rallathil)  
Specialty Priests of Fesin call themselves The Silken Hand of Destiny, they are virtually indistinguishable from thieves and are subordinates to clerics of Mercurius. A tattoo of a circle intersected by two lines is upon their left palm, so many wear gloves.
Relationships with Other Priesthoods: The Leolians and the Silken Hand/Tongue of Destiny (followers of Mercurius and Fesin) loathe each other, but both will tend to resort to manipulation of a legal system to fight each other over physical combat.
 



Monday, January 7, 2013

Pantheon Mondays: Eos



Eos, Goddess of dawn

Lesser Elemental God (Air)                                                                                                                                               True Neutral
Portfolio: Light, East Winds and sunshine
Major Spheres: Astral, Divination, Necromantic, Sun, Weather.
Minor Spheres: Charm, Elemental (All), Healing, Summoning, Travelers
Requirements for Specialty Priests: DEX:12  WIS:15, at least partially neutral alignment
Specialty Priest Weapons: Any Bludgeoning, also Sunblades
Armor Allowed: None
Races Allowed: All are welcome
Proficiencies: (Bonus) Astronomy, Direction Sense, Soothsaying
Granted Powers:
·         Turn Undead. When against undead damaged by sunlight, as 5 levels higher.
·         Never loses CON from being resurrected by clerics of their faith
·         Light as per the Cleric spell at Will
·         3rd Level: Magic Missile as per the mage spell once a day.
·         5th Level: protection from fire automatically
·         12th Level: Levitate once a day, Sunray once a week
·         18th level: Continuous youth (Character never appears to age, regardless of age)
·         30th level: Resurrection 2/ week
Signature Spells: Boon of Lathander (can cast despite not having access to sphere), Sunrise (3X area of effect), Sunscorch (never misses), Resurrection (never fails)
Druids, Clerics and Specialty Priests of Eos all call themselves Eosians, although the specialty priests are known as “First order of Eos” within their temples. They wear bright colors, often with robes or capes that fade from blue-black at the top to pale yellow at the bottom. The holy symbol of Eos is a coin-like disc with a clear sphere of Citrine in the center. Eos also has druids and normal clerics. Druids of Eos can turn undead, and in addition to the normal druid spheres have major access to the sun sphere. Druids and normal clerics of Eos also get the same level bonus as specialty priests when turning undead damaged by sunlight. Druids of Eos practice in a solitary way and do not form groups, although druids of Eos in an area with many druids may participate in their rituals. Druids of Eos may not use druidic poisons.
Relationship with Other Priesthoods: Clerics of Eos tend to be apolitical, although many cities build shrines and temples to their goddess in the hopes of attracting them (and their potent resurrection spells.) Eosians