tag:blogger.com,1999:blog-6452579305440575988.post3023700817333579078..comments2024-03-01T03:40:10.160-05:00Comments on UAD&D: On the #DnDNext Playtest, Part 4 worldbuilding and logical questions....Unknownnoreply@blogger.comBlogger6125tag:blogger.com,1999:blog-6452579305440575988.post-66669867023435516972012-06-03T22:32:52.071-04:002012-06-03T22:32:52.071-04:00The main problem was that it was described as &quo...The main problem was that it was described as "allies" and as "ally" on the sheet and in the how-to-play. I allowed the broader interpretation- the power worked AS WRITTEN ON THE CLERIC's sheet:<br />"your allies and THEIR attackers" <br />If it's in PC info as written, I don't think the DM can fiat around it, but more importantly, I find it terribly important during a playtest to use the materials as written, even when they are written stupidly. (We also did "roll the damage and treat it as maximum" for the critical hits, which is dumb...but some of players are 10 years old, so no one should 'assume' what something means.) So, taking the defensive was a "reaction" but taking the defensive protected *allies* within 5ft, not *an ally.*<br /><br />I'm curious what you think my opinion of the playtest is, because I've only mentioned our *data* and impression from the playtest. I don't think I actually mentioned my opinion of the whole playtest anywhere. Where I have, it's been this: It's meh. There are some problems that need to be fixed before it's workable for me, but that's normal in a playtest. If I wasn't doing play as written, I'd nerf the hell out of the wizard, who can solo the adventure. *Easily.*<br /><br />The larger problem may be that some of the same exact mistakes that were pointed out in winter (and acknowledged as mistakes) were maintained in the public playtest. That's lazy. That's not even playtest or edition crap, that's just not spending time...it speaks of larger problems, IMO.Labgrrlhttps://www.blogger.com/profile/04296063260256860595noreply@blogger.comtag:blogger.com,1999:blog-6452579305440575988.post-67800580600439047072012-06-03T20:44:22.987-04:002012-06-03T20:44:22.987-04:00Just for the record - and not because I expect it ...Just for the record - and not because I expect it to change your view of the playtest....<br /><br />But the cleric's defender ability is a reaction. You can only take one reaction per round (more precisely - after taking a reaction, you cannot take another one until your next turn).<br /><br />Thus your objection to the realism of the ability seems misplaced.<br /><br />CarlSyrsurohttps://www.blogger.com/profile/16166787470671168120noreply@blogger.comtag:blogger.com,1999:blog-6452579305440575988.post-80655558741756610402012-06-01T15:27:13.180-04:002012-06-01T15:27:13.180-04:00I'm pretty sure that the dynamics of character...I'm pretty sure that the dynamics of character mechanics aren't meant to imply how the fantasy world works, just how it works for the protagonists. Similarly, there will have to be a different set of mechanics for how it works for the DM's staple, and even then it will have less to do with the "real fantasy world" and more to do with the dynamic needs of the DM. This is unfortunately how D&D has trended in the last few years, although one could argue it's backlash to the extreme 3rd edition "everything now follows the same rules approach" which I didn't ultimately like because, simply put, each players has to make 1 character but I as DM have to make everyone else and I have better things to do with my life (like play the game) than to spend all day writing out stat blocks. I'd be happy with going back to the 2nd edition era, where mechanics supported need more and were a bit less about modeling fantasy land...but were just grounded enough in some sense of reality that we could all suspend disbelief easily enough.Doctor Futurityhttps://www.blogger.com/profile/02586371999646337047noreply@blogger.comtag:blogger.com,1999:blog-6452579305440575988.post-36985292897669631242012-05-30T10:16:01.706-04:002012-05-30T10:16:01.706-04:00Putting aside your misreading of saves, the sleep ...Putting aside your misreading of saves, the sleep spell, sleeping in boxes safely and the defender feat which I have addressed in your previous blog posts.<br /><br />The background assumption for level 1 wizards is that they have had some kind of training either at a school or by being apprenticed to another wizard. This is reinforced by the optional background and theme given to the playtest wizard. Background Sage, Theme Magic User. Both of these give the impression of someone who has spent time studying. Another wizard with the background of say commoner and the theme of (to make one up) Hedge wizard, would have totally different abilities including less at will spells.Phaezenhttps://www.blogger.com/profile/15675447096163285816noreply@blogger.comtag:blogger.com,1999:blog-6452579305440575988.post-78846313207558101282012-05-29T08:26:29.198-04:002012-05-29T08:26:29.198-04:00Dude, people who tell people "the right way&q...Dude, people who tell people "the right way" to have fun don't understand fun. Seriously. Do all the people like the same flavor of ice cream in your world?Labgrrlhttps://www.blogger.com/profile/04296063260256860595noreply@blogger.comtag:blogger.com,1999:blog-6452579305440575988.post-1438943917035653562012-05-28T21:15:54.616-04:002012-05-28T21:15:54.616-04:00Holy shit man, you take this game waaaaay too seri...Holy shit man, you take this game waaaaay too seriously. Chillax. You'll have more fun.Anonymousnoreply@blogger.com